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Should i get keyshot for zbrush
Should i get keyshot for zbrush











You can use Polypaint to paint areas that require a denser polycount, if needed. This results in the highest subdivision polycount of 5 to 7 million which is a sweet spot for my machine to handle. I play around with both Target Polygons Count and AdaptiveSize to get meshes with the lowest subdivision of 5k to 7k polycount. I duplicate the mesh and use ZRemesher to generate a low subdivision mesh with decent topology. I am still a beginner in designing creatures, but trying to incorporate these design principles into my designs helps me grow as a designer. One of the great things about learning design principles is that they are applicable across different art mediums. I strongly encourage you to learn the various principles of design and practice them.

should i get keyshot for zbrush

When designing, I keep different design principles in mind, including form, proportion, silhouette, rhythm, and flow, to come up with a pleasing design. I also visualize the final image to feature the creature feeding in a surreal alien environment. It is a herbivore and a gentle giant in the insect world that most other insects will not mess with. With the help of my initial design thoughts and sketching out ideas in ZBrush, I decide to make the alien insect the equivalent of a stegosaurus or an elephant in nature.

should i get keyshot for zbrush

For the limbs I use DynaMesh with Group ON to separate different segments of a limb into individual DynaMesh pieces. I use Group Split to separate them, re-DynaMesh to close the hole, and continue sculpting to finish the sketch. When I am satisfied with the general form of the main body, I use masking to polygroup the head, neck, thorax, and abdomen. After one limb is done, I duplicate and transform it into other limbs. I use the CurveTube brush to pull out one of the limbs, split it, and sketch. I love manipulating meshes in the lowest subdivision level possible, because it's so much easier to influence the form. When in need of more resolution, I divide the mesh with Smt off, so that I can control the smoothing myself and retain the lower subdivision level. I stay in a low resolution as long as possible to get the basic form of the creature. Using the combination of different brushes, I manipulate the mesh to explore designs. In ZBrush, I start with a DynaMesh sphere at a Resolution of 16, with Blur set to 0, and Polish Off. Inspiration is literally everywhere, start paying attention to it and source them out! Step 02: DynaMesh sketching I might not follow the design doc exactly, but it helps limit my choices and allows me to become more focused. That's why I come up with a simple design document for the creature, including its anatomy, behavior and habitat. I believe that nowadays, with the ease of access to so much knowledge and so many reference materials, it's easier to be over-inspired than under-inspired. I also refer to books like Animal Life: Secrets of the Animal World Revealed and The Natural History Book to explore different creature design possibilities. After one limb is done, I duplicate and transform it into other limbs"ĭuring this process, I note down all the possible design choices for this creature. "I use the CurveTube brush to pull out one of the limbs, split it, and sketch. I also gather a couple of insect anatomy references to keep some basic anatomy in check. When gathering references, I keep a lookout for interesting designs in nature, including shapes, surface details, and colors. I only use references from real-life animals because the variety of designs that nature offers is staggering and enough inspiration to last me a lifetime. Macro photographers like Igor Siwanowicz and Nicky Bay have taken many photos of bizarre insects and offer a good place to get started.

should i get keyshot for zbrush

In order to get inspired, I use Google Images and Pinterest to gather various images of insects. At the end, you should have a basic idea of the workflow for creating your own alien insect. In order to follow the tutorial effectively, you will need a basic know-how of ZBrush, KeyShot, and Photoshop.

#Should i get keyshot for zbrush how to

With KeyShot, I will go through how to set up the lighting and materials in order to output different render passes, and finally show you how I use the render passes and various Photoshop techniques to finish the piece in post-production. I will go through how I use different ZBrush tools to refine the sculpt, add details, pose and Polypaint the creature, and add a simple environment using props. This project will take you through my workflow for creating an alien insect creature, from sketch to finished sculpt. Jia Hao reveals the workflow behind creating an insect-inspired ZBrush creation.











Should i get keyshot for zbrush